For example, if the car is meant to be a sports car, the top square should be short and placed closer to the rear axle. If the car is meant to have lots of storage space, stretch the top square to cover most of the bottom squares, starting from the rear of the car and moving forwards.

Typically, all of the curves will run front to back, since this is the direction of airflow when a car is moving.

For example, don’t put all of the radio and A/C buttons on 1 side of the center console. Instead, try to put an equal amount on both sides. To make these components stylish, give them a design that matches the overall aesthetic of the car. For instance, if it’s a sleek sports car, make them relatively small and sleek as well. Make sure that the colors of all your interior components either match or directly complement the color of the car. For example, if the car is red, have these components either be red or a complementary color such as green. The interior needs to include the steering wheel, gear shift, center console, airbags, and seats. It should also include air conditioning vents, cup holders, and other items necessary to keep the interior comfortable.

If you’re making a racecar, make the rear tires a bit larger than the front tires.

Although you technically only need to accommodate 1 person (the driver) and the engine, most commercially designed cars are made to fit up to 4 or more people.

These regulations govern aspects of the car such as its weight, its safety features, whether it includes certain pieces of equipment, and sometimes even specific aspects of its design.

For example, if you’re most excited about a new way of designing a car’s windshield, focus on that aspect of your car’s design. You can worry about the other parts later. If possible, have other people join you during this brainstorming so you can talk out your ideas and get input from extra sets of eyes.

This is also the best opportunity for you to start figuring out how the different components of the car you’re designing can realistically fit together. For instance, if you focused on the windshields earlier, now you can figure out how to actually fit the windshields onto the chassis.

You may find that some smaller details (e. g. , the curvature of the car’s side) don’t fit with the rough sketch that you drew. That’s ok! If this happens, go back and create a new rough sketch to work with. This process helps you to figure out what works and what doesn’t with your design.

A program like Windows Paint is perfectly adequate for making a 2D digital drawing of a car, so don’t feel like you have to spend money on a fancier program at this stage.

These measurements include dimensions like height, width, and proposed weight. Use the program’s modeling tools, such as slide tools, insets, grids, meshes, and more, to make changes to the body of your 3D car in order to make it look like the 2D drawings that you’ve made. There are lots of different computer programs out there that designers frequently use to create 3D models of their car designs. Some of the most popular design programs used by automotive designers include Alias, 3Ds Max, and Blender.

Make sure you completely cover the styrofoam block with plasticine clay. The clay will be infinitely easier to manipulate than the Styrofoam. When carving the specific design of your car, remove small layers of clay in the appropriate places in order to create the curved surface of the car, its particular window, windshield, and tire frame designs, and any other design features you added to it. You can buy plasticine clay and plaster carving tools at most art supplies stores.